An enemy's type in MARDEK is used to categorize enemies. It is used in the initiative order in the in-battle interface.
List of types[]
Aberration[]
ABERRATION-type enemies are unusual and grotesque, and often feature eyeballs.
Aerial[]
AERIAL-type enemies consist of flying beasts, but so far, all found enemies of the type are some sort of bat variation, despite the bird-like icon. They do not share a similar element, however they typically are weak to Air and resistant against Earth.
Annunaki[]
ANNUNAKI-type enemies consist of the Annunaki, an advanced and plot-important sapient race from Anshar. All members fought in-game so far have been part of the Governance de Magi.
Beast[]
BEAST-type enemies are mostly mammals, but also include some other animals such as dinosaurs (including flightless birds).
Construct[]
CONSTRUCT-type enemies are are artificial machines created by advanced sapient species.
Crystal[]
CRYSTAL-type enemies are magical, levitating gemstones. They mostly use Gemsplosion.
Demon[]
DEMON-type enemies are entities implied to be spiritual lifeforms of demonic origin. These creatures are rare in Belfan, and are often large.
Dragon[]
DRAGON-type enemies are draconic creatures, often large and powerful, but distinct from the Reptilian- and Magic Beast-types despite the shared traits.
Droma[]
DROMA-type enemies are Droma, a sapient race native from Anshar, and slaves to the Annunaki.
Elemental[]
ELEMENTAL-type enemies all have a corresponding element which they attack with.
Fey[]
FEY-type enemies are fairies, seemingly made up of a glowing ball with wings.
Figment[]
FIGMENT-type enemies are entities created by thoughts. They are found only in the Dreamrealm.
Goblinoid[]
GOBLINOID-type are fey-like enemies, with their own disctintion. These strange creatures seemingly lack arms, and have large noses and ears.
Guardian[]
GUARDIAN-type enemies are the unique guardians of the Elemental Crystals on Belfan.
Human[]
HUMAN-type enemies are Humans, the main sapient race of life on Belfan.
Ichthyd[]
ICHTHYD-type enemies are fish-like beasts.
Illusion[]
ILLUSION-type enemies are summoned by illusory magic.
Insect[]
INSECT-type enemies are various arthropod-like beasts. Despite the name, not all of them are not conventional insects, with some resembling viruses or trilobites.
Magical Beast[]
MAGICAL BEAST-type enemies are classical mythical creatures.
Ooze[]
OOZE-type enemies are blob-like creatures.
Plantoid[]
PLANTOID-type enemies are plant-like creatures.
Reptilian[]
REPTILIAN-type enemies are various reptile- and amphibian-like beasts or bestial humanoids (excluding Dragons and Reptoids).
Reptoid[]
REPTOID-type enemies are Reptoids, another sapient species of Belfan.
Spirit[]
SPIRIT-type enemies are ectoplasmic entities, including incorporeal undead, while others are implied to be spiritual lifeforms.
Undead[]
UNDEAD-type enemies are corporeal undead. They are generally Earth or Dark-elemental (depending on the magic that animated them). Many of them are weak against Fire and Light-elemental attacks, with few exceptions.
Notably, they take damage from moves like Heal or items like PhoenixDown and Potions, regardless of their elemental weaknesses or resistances.
- Abomination
- Blood Zombie
- Bone Dracelon
- Canonia Shaman
- Charred Bones
- Dracelon
- Drowned Corpse
- Fallen Cultling
- Fallen Paladin
- Fallen Soldier
- Ghast
- Ghoul
- Locksmith
- Monochrones
- Moric (Social Fox)
- Pestilent
- Posh Zombie
- Revenant
- Rot Rat
- Sekil
- Skeleton
- Skelizard
- Zombie
- Zombie Actor
- Zombie Dragon
- Zombie Monster
- Zombie Warrior