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An enemy's type in MARDEK is used to categorize enemies. It is used in the initiative order in the in-battle interface.

List of types[]

Aberration[]

AberrationTypeMARDEK

ABERRATION-type enemies are unusual and grotesque, and often feature eyeballs.

Aerial[]

AerialTypeMARDEK

AERIAL-type enemies consist of flying beasts, but so far, all found enemies of the type are some sort of bat variation, despite the bird-like icon. They do not share a similar element, however they typically are weak to Air and resistant against Earth.

Annunaki[]

AnnunakiTypeMARDEK

ANNUNAKI-type enemies consist of the Annunaki, an advanced and plot-important sapient race from Anshar. All members fought in-game so far have been part of the Governance de Magi.

Beast[]

BeastTypeMARDEK

BEAST-type enemies are mostly mammals, but also include some other animals such as dinosaurs (including flightless birds).

Construct[]

CONSTRUCT-type enemies are are artificial machines created by advanced sapient species.

Crystal[]

CrystalTypeMARDEK

CRYSTAL-type enemies are magical, levitating gemstones. They mostly use Gemsplosion.

Demon[]

DemonTypeMARDEK

DEMON-type enemies are entities implied to be spiritual lifeforms of demonic origin. These creatures are rare in Belfan, and are often large.

Dragon[]

DragonTypeMARDEK

DRAGON-type enemies are draconic creatures, often large and powerful, but distinct from the Reptilian- and Magic Beast-types despite the shared traits.

Droma[]

DromaTypeMARDEK

DROMA-type enemies are Droma, a sapient race native from Anshar, and slaves to the Annunaki.

Elemental[]

ElementalTypeMARDEK

ELEMENTAL-type enemies all have a corresponding element which they attack with.

Fey[]

FeyTypeMARDEK

FEY-type enemies are fairies, seemingly made up of a glowing ball with wings.

Figment[]

FigmentTypeMARDEK

FIGMENT-type enemies are entities created by thoughts. They are found only in the Dreamrealm.

Goblinoid[]

GoblinoidTypeMARDEK

GOBLINOID-type are fey-like enemies, with their own disctintion. These strange creatures seemingly lack arms, and have large noses and ears.

Guardian[]

GuardianTypeMARDEK

GUARDIAN-type enemies are the unique guardians of the Elemental Crystals on Belfan.

Human[]

HumanTypeMARDEK

HUMAN-type enemies are Humans, the main sapient race of life on Belfan.

Ichthyd[]

IchthydTypeMARDEK

ICHTHYD-type enemies are fish-like beasts.

Illusion[]

IllusionTypeMARDEK

ILLUSION-type enemies are summoned by illusory magic.

Insect[]

InsectTypeMARDEK

INSECT-type enemies are various arthropod-like beasts. Despite the name, not all of them are not conventional insects, with some resembling viruses or trilobites.

Magical Beast[]

Magical BeastTypeMARDEK

MAGICAL BEAST-type enemies are classical mythical creatures.

Ooze[]

OozeTypeMARDEK

OOZE-type enemies are blob-like creatures.

Plantoid[]

PlantoidTypeMARDEK

PLANTOID-type enemies are plant-like creatures.

Reptilian[]

ReptilianTypeMARDEK

REPTILIAN-type enemies are various reptile- and amphibian-like beasts or bestial humanoids (excluding Dragons and Reptoids).

Reptoid[]

ReptoidTypeMARDEK

REPTOID-type enemies are Reptoids, another sapient species of Belfan.

Spirit[]

SpiritTypeMARDEK

SPIRIT-type enemies are ectoplasmic entities, including incorporeal undead, while others are implied to be spiritual lifeforms.

Undead[]

UndeadTypeMARDEK

UNDEAD-type enemies are corporeal undead. They are generally Earth or Dark-elemental (depending on the magic that animated them). Many of them are weak against Fire and Light-elemental attacks, with few exceptions.

Notably, they take damage from moves like Heal or items like PhoenixDown and Potions, regardless of their elemental weaknesses or resistances.

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