The Guardian of the Air Temple, imbued with the elemental powers of Air.
In-game description
Thundragryf is an enemy in Deliverance.
Appearance[]
Thundragryf resembles a majestic yellow Griffin (or prehaps a Hippogriff). It has the head, wings and front legs of a hawk like creature, and has the body and legs of some sort of predatory mammal (probably a lion). As befitting the Air Guardian, Thundragryf is covered with potent air-elemental runes, including an altered version of the symbol on its hind leg.
Locations[]
- Temple of Air
- Levels: ?
More info[]
HP: | 2000 | MP: | 999 | ||||
---|---|---|---|---|---|---|---|
STR: | 22 | VIT: | 36 | SPR: | 24 | AGL: | 33 |
ATK: | 39 | DEF: | 0 | MDEF: | 20 |
Fire | Water | Air | Earth |
---|---|---|---|
-100% | 50% | 200% | 100% |
Light | Dark | Aether | Fig |
50% | 50% | 50% | 100% |
Poison | Confusion | Curse | Darkness |
---|---|---|---|
0% | 0% | 0% | 0% |
Silence | Sleep | Paralysis | |
100% | 100% | 100% |
Name | Element | Components | Properties | MP |
---|---|---|---|---|
Attack | None | N/A |
? | 0 |
Flash | Air | FlashSoul |
PAR: 90% | 3 |
Drain | Dark | FocusSoul |
DRAIN: 48-80 | 12 |
Hasten | Air | FocusSoul |
AGL: +10 | 6 |
Focus Mind | Light | FocusSoul |
SPR: +3 | 12 |
MBarrier | Light | FocusSoul |
MSHIELD: 100% | 1 |
Thundershock | Air | |
DMG: 26-44 PAR: 30% |
8 |
Aura Bolt | Light | |
DMG: 55-77 SPR: -3 |
17 |
Thunderbolt | Air | |
DMG: 69-121 | 15 |
Thunderstorm | Air | |
DMG: 165-231 | 29 |
AirEssence | 100% | |
AirEssence | 10% | |
TopazEarring | 10% | |
ThunderSoul | 8% |
Strategy[]
The tactic here is largely the same except it is oriented toward the AIR Element. Please make sure your group is ATLEAST lv 10 to ensure maxiumum survivability chance. make sure to make efficiency tweaks to your MP (Especially Aurelia.) and keep her in the group. In case that you've got Aurelia and ArK. IT'S HIGHLY RECOMMENDED to make Aurelia learn fire moves. the more, the merrier. (and the deadlier) equip your team with air element protection. (2 air necklaces will to the job for each teammate) since there is no Inversion in this game. getting the resistance to 100% is the best chance of survival. Anyhow. back to the tactic:
Once the battle has started. use one character as healer. (Aurelia is a great option. unless you've made your character a healer) and focus with your character on attacking with the most powerful fire spells you've got. Considering you've learnt from the dark magic shop the darkness debuff spell, cast it as it'll further increase your chance to survive. once the Thundragryf gets low HP (As low as 40% usually) it will cast MShield. Focus with your melee now. to balance out the spell resistance. and heal when neccesary. keep those in mind and you'll survive with 95% survivability chance.
Gallery[]
Trivia[]
- Given how some of the other Temple Guardians showed up in MARDEK 3, it is possible that if the Air Temple was accessible in the game that Thundragryf would be fought. The Air Temple in MARDEK was probably either meant to be entered in MARDEK 4 or simply cut due to time and/or space limitations.
- To make up for this, Muriance is present in the Earth Temple to fill the role of a strong Air Elemental boss, thus fulfilling the last of the classical elements.