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Status Effects in MARDEK are effects that alter the status of a single character or enemy. There are two kinds of Status Effects: positive effects, and negative effects, both of which are removed by Save Crystals.

Notice Status effect descriptions are taken first from the in-game 'Help' menu, and, failing that, the in-game description of a skill which provides the effect.

Negative effects[]

Negative status effects are harmful, and often either prevent specific skills or deal damage. Negative effects can be resisted however, and have a chance to wear off equal to one fifth of the resistance chance. Negative effects also wear off if the afflicted is KO'd, unless the effect is caused by an equipped item.

List of negative effects[]

Poison #Poison (PSN)
Causes damage each turn.
Effects
In Battle
Deals damage equal to 5% of maximum HP at the start of each turn. Takes place after the effects of Bleed, but before the effects of Regen.
Out of Battle
Deals damage equal to 2% of maximum HP every five steps. Cannot reduce HP below one.

Removed By
Caused By
Items
Skills
Enemies
Notes
  • While this status technically deals Earth-elemental damage, it cannot be resisted.
Sleep #Sleep (SLP)
You're immobilised until it wears off, or until hit physically.
Effects Sleep makes the afflicted unable to act. It has a 25% chance to wear off spontaneously at the start of the turn, but otherwise wears off when hit by a physical attack or at the end of the battle.

Removed By
Caused By
Items
Skills
Enemies
Paralysis #Paralysis (Stun, PAR)
Causes you to sometimes miss turns.
Effects The afflicted has a 50% chance of being unable to act on their turn.

Removed By
Caused By
Skills
Enemies
Darkness #Blindness (Blind, Darkness, DRK)
Your physical accuracy is halved.
Effects All of the afflicted's physical attacks are 50% less accurate. This does not affect the accuracy boost given by Reactions, which remains a percentage of the original accuracy.

Removed By
Caused By
Items
Skills
Enemies
Silence #Silence (SIL)
Disables magical attacks.
Effects The afflicted is unable to use any Magical-type abilities, both in and out of combat.

Removed By
Caused By
Skills
Enemies
Numb #Numbness (Numb, NUM)
Disables physical attacks.
Effects The afflicted is unable to use any Physical-type abilities, including the default Attack. As such, this may force enemies to skip their turns if they have no Magical abilities or are out of MP.

Removed By
Caused By
Items
Skills
Enemies
Curse #Curse (CRS)
Disables physical and magical attacks.
Effects
On Party Members
The afflicted is unable to use their skillset. They can still use potions and perform a basic Attack, and Meraeador is still able to use Repair.
On Enemies
The afflicted is unable to do anything except perform a basic Attack.

Removed By
Caused By
Items
Skills
Enemies
Confusion #Confusion (Confuse, CNF)
You attack randomly, targetting[sic] enemies and allies.
Effects
On Party Members
The afflicted will, on their turn, perform a basic Attack on a random target on either team, including themselves.
On Enemies
The afflicted will, on their turn, use the same skill that they otherwise would, but on a random target on either team. Attack reactions are also disabled.

Removed By
Caused By
Items
Skills
Enemies
Bleed #Bleed (BLD)
Like poison, it reduces HP each turn.
Effects Deals damage equal to 10% of maximum HP at the start of each turn. Takes place before the effects of Poison and Regen.

Removed By
Caused By
Items
Skills
Enemies
Notes
  • While this status technically deals Dark-elemental damage, it cannot be resisted.
ZombieStatus #Zombie (Zombification, ZOM)
Only attack allies, and you count as being dead.
Effects
On Party Members
The afflicted will, on their turn, attack random targets on their team with a basic Attack. They also take damage from healing (except Regen or HP-draining skills) and count as being dead.
On Enemies
The afflicted take damage from healing (except Regen or HP-draining skills).

Removed By
Caused By
Items
Skills
Enemies

Positive effects[]

Positive status effects are beneficial, and there is no way to remove them or build resistance against them (except Berserk, which enemies can have resistance to). They all wear off at the end of the battle.

List of positive effects[]

AeroShell #Aero Shell (SHA)
Nullifies AIR damage, and damages attackers.
Effects Whenever the afflicted takes Air-elemental Physical damage, the attacker receives Air-elemental damage equal to the afflicted's Lvl × SPR / 3.

Caused By
Skills
PyroShell #Pyro Shell (SHF)
Nullifies FIRE damage, and damages attackers.
Effects Whenever the afflicted takes Fire-elemental Physical damage, the attacker receives Fire-elemental damage equal to the afflicted's Lvl × SPR / 3.

Caused By
Skills
Astral #Astral (GST)
Non-elemental damage is nullified, Aether elemental damage is absorbed as HP, and natural elements do only half damage.
Effects Astral modifies a character's current elemental resistances, giving them:

Removed By
Caused By
Skills
Barkskin #Barkskin (BRK)
Grants a bonus to defence based on the caster's SPR stat.
Effects Increases the afflicted's Defense by the caster's SPR / 4.

Removed By
Caused By
Skills
Berserk #Berserk (BSK)
Makes the affected character uncontrollable, but doubles their STR.
Effects Causes the afflicted to use a basic Attack on a random enemy every turn. Their STR is doubled for the duration of each Attack, but otherwise remains the same. Inflicting Berserk on a character afflicted with Numbness dispels the Numbness, but Berserk does not protect the character from Numbness. Berserk is also the sole status effect which enemies have a hidden resistance for.

Removed By
Caused By
Items
Skills
Enemies
Notes
  • Enemies marked with an asterisk use Berserk on the player's party, rather than on their own. These are the only enemies in the game to use positive status effects offensively.
Haste #Haste (HST)
Attacks twice as often.
Effects The afflicted will take two turns in every round of combat. The second turn is placed in the turn order at AGL × 0.7.

Removed By
Caused By
Items
Skills
Enemies
NullFire #NullFire (FN1)
Nullifies the next Fire-elemental attack.
Effects The next Fire-elemental skill used on the afflicted will have no effect on them, but will dispel this status.

Removed By
Caused By
Items
Skills
Enemies
Notes
  • Nulls do not work on skills which heal, items or most of the party's buff skills. The exceptions to that for Fire are Berserk and Rage Chord, which can be nullified.
  • Despite being classified as a Fig-elemental skill, the Master Stone's Elemental Shift is blocked by the null of the element it is shifting to. The similar skill used by Annihilator:Karnos is not affected by any nulls.
NullAir #NullAir (AN1)
Nullifies the next Air-elemental attack.
Effects The next Air-elemental skill used on the afflicted will have no effect on them, but will dispel this status.

Removed By
Caused By
Items
Skills
Enemies
Notes
  • Nulls do not work on skills which heal, items or most of the party's buff skills.
  • Despite being classified as a Fig-elemental skill, the Master Stone's Elemental Shift is blocked by the null of the element it is shifting to. The similar skill used by Annihilator:Karnos is not affected by any nulls.
NullEarth #NullEarth (EN1)
Nullifies the next Earth-elemental attack.
Effects The next Earth-elemental skill used on the afflicted will have no effect on them, but will dispel this status.

Removed By
Caused By
Items
Skills
Enemies
Notes
  • Nulls do not work on skills which heal, items or most of the party's buff skills.
  • Despite being classified as a Fig-elemental skill, the Master Stone's Elemental Shift is blocked by the null of the element it is shifting to. The similar skill used by Annihilator:Karnos is not affected by any nulls.
NullWater #NullWater (WN1)
Nullifies the next Water-elemental attack.
Effects The next Water-elemental skill used on the afflicted will have no effect on them, but will dispel this status.

Removed By
Caused By
Items
Skills
Enemies
Notes
  • Nulls do not work on skills which heal, items or most of the party's buff skills.
  • Despite being classified as a Fig-elemental skill, the Master Stone's Elemental Shift is blocked by the null of the element it is shifting to. The similar skill used by Annihilator:Karnos is not affected by any nulls.
NullLight #NullLight (LN1)
Nullifies the next Light-elemental attack.
Effects The next Light-elemental skill used on the afflicted will have no effect on them, but will dispel this status.

Caused By
Items
Skills
Enemies
Notes
  • The Red Dragon's move 'Dispel' is technically capable of removing NullLight, but because the move is itself Light-elemental, NullLight nullifies its effect.
  • Nulls do not work on skills which heal, items or most of the party's buff skills. The exceptions to that for Light are Lunatic Howl, Silver Mirror and Golden Mirror, which can be nullified.
  • Although Light-elemental, the skills Rainbow Guard, Enhancement and Mega Barrier used by the superbosses cannot be nullified. Mega Barrier as used by other enemies can still be nullified.
  • Despite being classified as a Fig-elemental skill, the Master Stone's Elemental Shift is blocked by the null of the element it is shifting to. The similar skill used by Annihilator:Karnos is not affected by any nulls.
NullDark #NullDark (DN1)
Nullifies the next Dark-elemental attack.
Effects The next Dark-elemental skill used on the afflicted will have no effect on them, but will dispel this status.

Removed By
Caused By
Items
Skills
Enemies
Notes
  • Nulls do not work on skills which heal, items or most of the party's buff skills.
  • Despite being classified as a Fig-elemental skill, the Master Stone's Elemental Shift is blocked by the null of the element it is shifting to. The similar skill used by Annihilator:Karnos is not affected by any nulls.
NullAether #NullAether (SN1)
Nullifies the next Aether-elemental attack.
Effects The next Aether-elemental skill used on the afflicted will have no effect on them, but will dispel this status.

Removed By
Caused By
Items
Skills
Enemies
Notes
  • Nulls do not work on skills which heal, items or most of the party's buff skills. The exception to that for Aether is Astral Form, which can be nullified.
  • Despite being classified as a Fig-elemental skill, the Master Stone's Elemental Shift is blocked by the null of the element it is shifting to. The similar skill used by Annihilator:Karnos is not affected by any nulls.
NullFig #NullFig (MN1)
Nullifies the next Fig-elemental attack.
Effects The next Fig-elemental skill used on the afflicted will have no effect on them, but will dispel this status.

Removed By
Caused By
Items
Skills
Enemies
Notes
  • Nulls do not work on skills which heal, items or most of the party's buff skills.
  • Despite being classified as Fig-elemental skills, the Elemental Shift skill used by the Master Stone and Annihilator:Karnos is not blocked by NullFig. The former is blocked by the element to which the Master Stone is switching, which cannot be Fig, while the latter is completely immune to Nulls.
MShield #Magic Shield (M.Shield, MSH)
Halves the damages of Magic skills.
Effects The afflicted takes half as much damage from magical attacks. Healing by skills is also reduced by half (except HP-draining skills or Ballad of Life).

Removed By
Caused By
Items
Skills
Enemies
Regen #Regen (RGN)
Heals the character every turn.
Effects Regen restores some of the affected character or enemy's HP at the beginning of every turn. The amount of HP restored is equal to 10% of the max HP for characters, and 2 × level for enemies. This healing happens after damage is done from Bleed and Poison. Deals damage to undead monsters, but not to characters or enemies afflicted with zombie.

Removed By
Caused By
Items
Skills
Enemies
Notes
  • While this status technically deals Light-elemental damage to the Undead, the damage cannot be resisted.
Shield #Shield (PSH)
Halves the damage of Physical skills.
Effects Shield makes the affected character or enemy take half as much damage from physical attacks. Damage from Expendable Items such as Potted Cactus or Alchemist's Fire is also halved.

Removed By
Caused By
Items
Skills
Enemies
Aqualung #Aqualung (UWB)
Allows the character to breathe underwater.
Effects Allows the afflicted to enter underwater areas (Lake Qur and the secret area in the Gem Mine in chapter 3).

Removed By
Caused By
Items
Skills
Notes
  • While Aqualung is required to enter underwater areas, the effect is no longer necessary once inside.

Notes[]

There are four cases where positive effects can be benificially used on enemies:

  • Regen deals damage to Undead-type enemies.
  • Zach's Coup de Grace deals more damage the more status effects enemies have, making Rainbow Juice useful offensively.
  • Berserked enemies are unable to use their skills.
  • Elemental Nulls can be used to block some enemy buffs.
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