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Difficulty Differences[]

Note that there can be slightly different level design depending on difficulty

Beginner[]

"Recommended for everyone UNFAMILIAR WITH THIS LEVEL, regardless of your skill in other games."

  • The player has infinite lives, you can't get a game over.
  • Each life starts with 7HP.
  • Power-ups appear more frequently.
  • The 1up power-up doesn't appear.
  • 100 point score penalty at the end of a level, making it impossible to get anything higher than a C ranking.
  • Spikes do 1HP damage.

Intermediate[]

"Recommended for players familiar with the level or new players who feel masochistic."

  • The player starts with 5 lives.
  • Each life starts with 5HP.
  • Spikes do 2HP damage.
  • No score deduction at the end.

Expert[]

"Select this if you're already familiar with the level and want a challenge. Of if you're in the mood for frustration."

  • Must complete the level on Intermediate mode first.
  • The player starts with 3 lives.
  • Each life starts with 3HP.
  • Purple checkpoints are replaced with green ones.
  • Power-ups appear less frequently.
  • Spikes are instant death.

Power-ups[]

Power-ups may appear from defeated enemies.

Small Health[]

SmallHealth

Small Health

Will restore 1HP, if HP is full then it will rise exp by a small amount.

Full Health[]

FullHealth

Full Health

Will fully restore HP, if HP is already full, then it will fill exp by a larger amount.

Extra Life[]

ExtraLife

Extra Life

This will increase your lives by one. Doesn't appear on Easy.

Ranks and Score Calculation[]

At the end of a level, a rank from E (Worst) to S (Best) is given depending on performance in the level. Rank is calculated on speed, deaths, and relics collected.

Relics[]

Relics are collectible objects hidden in secret rooms throughout the levels. Each relic is worth 20 points.

Ideal Time[]

There is an ideal time for completion of each level. Completing the level faster or at the ideal time will give the player 100 points; slower times give a fraction of 100.

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