Difficulty Differences[]
Note that there can be slightly different level design depending on difficulty
Beginner[]
"Recommended for everyone UNFAMILIAR WITH THIS LEVEL, regardless of your skill in other games."
- The player has infinite lives, you can't get a game over.
- Each life starts with 7HP.
- Power-ups appear more frequently.
- The 1up power-up doesn't appear.
- 100 point score penalty at the end of a level, making it impossible to get anything higher than a C ranking.
- Spikes do 1HP damage.
Intermediate[]
"Recommended for players familiar with the level or new players who feel masochistic."
- The player starts with 5 lives.
- Each life starts with 5HP.
- Spikes do 2HP damage.
- No score deduction at the end.
Expert[]
"Select this if you're already familiar with the level and want a challenge. Of if you're in the mood for frustration."
- Must complete the level on Intermediate mode first.
- The player starts with 3 lives.
- Each life starts with 3HP.
- Purple checkpoints are replaced with green ones.
- Power-ups appear less frequently.
- Spikes are instant death.
Power-ups[]
Power-ups may appear from defeated enemies.
Small Health[]
Will restore 1HP, if HP is full then it will rise exp by a small amount.
Full Health[]
Will fully restore HP, if HP is already full, then it will fill exp by a larger amount.
Extra Life[]
This will increase your lives by one. Doesn't appear on Easy.
Ranks and Score Calculation[]
At the end of a level, a rank from E (Worst) to S (Best) is given depending on performance in the level. Rank is calculated on speed, deaths, and relics collected.
Relics[]
Relics are collectible objects hidden in secret rooms throughout the levels. Each relic is worth 20 points.
Ideal Time[]
There is an ideal time for completion of each level. Completing the level faster or at the ideal time will give the player 100 points; slower times give a fraction of 100.
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