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==Gameplay==
 
==Gameplay==
The MARDEK series has four basic modes of gameplay: an overworld map, town and dungeon maps, a battle screen, and a menu screen. The overworld map is a scaled-down version of Belfan, drawn to look like a map. Red "nodes" are displayed at locations the player can travel to, which can be done by moving over that area with arrow keys then press the X key. Once the player is in a town or dungeon, gameplay is different. The player controls the sprites of Mardek with the arrow keys and can talk or interact with people or objects on the map with the use of the X key. With the exception of bosses and a few preset battles, enemies are encountered randomly while walking around in a dungeon, and must be fought or fled. Bosses and preset battles cannot be fled. During battle, characters can either attack physically, use a special skill, use an item, defend or skip their turn. Characters and monsters both have "Hit Points" and "Magic Points", or "HP" and "MP" respectively. Attacks and offensive skills decrease HP, and when a creature's HP reaches zero, they become unconscious and cannot participate in battle until revived (except monsters that can't be revived). Special skills are often more useful than physical attacks, but deplete MP. If the character does not have sufficient MP for a skill, they cannot use that skill. If all characters' HP reaches zero, the game is over and the player must restart from the last save file. The menu screen can be accessed at any point other than battles or cutscenes, and can be used to browse and use items the player has acquired, equip characters with special items that increase various statistics, look at the characters' statuses, quests the player currently has accepted, browse characters' skills, look at a map of the area and browse the Encyclopaedia. Saving can only be done at Save Crystals which are located at certain places around Belfan, usually in towns, at the start of a dungeon or before bosses. Save Crystals also allows switching party members, swapping equipment and inventory between all characters (including the ones not in the current party) and fully heals the current party.
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The MARDEK series has four basic modes of gameplay: an overworld map, town and dungeon maps, a battle screen, and a menu screen. The overworld map is a scaled-down version of Belfan, drawn to look like a map. Red "nodes" are displayed at locations the player can travel to, which can be done by moving over that area with arrow keys then press the X key. Once the player is in a town or dungeon, gameplay is different. The player controls the sprites of Mardek with the arrow keys and can talk or interact with people or objects on the map with the use of the X key. With the exception of bosses and a few preset battles, enemies are encountered randomly while walking around in a dungeon, and must be fought or fled. Bosses and preset battles cannot be fled. During battle, characters can either attack physically, use a special skill, use an item, defend or skip their turn. Characters and monsters both have "Hit Points" and "Magic Points", or "HP" and "MP" respectively. Attacks and offensive skills decrease HP, and when a character's HP reaches zero, they become unconscious and cannot participate in that battle anymore (however playable characters can be revived). Special skills are often more useful than physical attacks, but deplete MP. If the character does not have sufficient MP for a skill, they cannot use that skill. If all characters' HP reaches zero, the game is over and the player must restart from the last save file. The menu screen can be accessed at any point other than battles or cutscenes, and can be used to browse and use items the player has acquired, equip characters with special items that increase various statistics, look at the characters' statuses, quests the player currently has accepted, browse characters' skills, look at a map of the area and browse the Encyclopaedia. Saving can only be done at [[Save Crystal (MARDEK)|Save Crystals]] which are located at certain places around Belfan, usually in towns, at the start of a dungeon or before bosses. Save Crystals also allows switching party members, swapping equipment and inventory between all characters (including the ones not in the current party) and fully heals the current party.
   
 
==Plot==
 
==Plot==

Revision as of 09:26, 24 April 2011

Template:GameInfoBoxThis article is about the RPG series. For the character, see Mardek Innanu El-Enkidu.

The MARDEK RPG series is a highly popular flash game series by Pseudolonewolf in which the player controls Mardek, a young boy/man who is sharing a body with an alien named Rohoph. The series is set in a mediaeval fantasy world called Belfan, and will last 8 chapters, of which 3 have been released thus far. The games have pixelated graphics, a highly developed story and lengthy dialogues, which caused many casual gamers to be deterred.

The following are the games in the MARDEK series in order:

From the information on Pseudolonewolf's site, he plans to work on MARDEK chapter 4 after finishing Alora Fane 2.

Gameplay

The MARDEK series has four basic modes of gameplay: an overworld map, town and dungeon maps, a battle screen, and a menu screen. The overworld map is a scaled-down version of Belfan, drawn to look like a map. Red "nodes" are displayed at locations the player can travel to, which can be done by moving over that area with arrow keys then press the X key. Once the player is in a town or dungeon, gameplay is different. The player controls the sprites of Mardek with the arrow keys and can talk or interact with people or objects on the map with the use of the X key. With the exception of bosses and a few preset battles, enemies are encountered randomly while walking around in a dungeon, and must be fought or fled. Bosses and preset battles cannot be fled. During battle, characters can either attack physically, use a special skill, use an item, defend or skip their turn. Characters and monsters both have "Hit Points" and "Magic Points", or "HP" and "MP" respectively. Attacks and offensive skills decrease HP, and when a character's HP reaches zero, they become unconscious and cannot participate in that battle anymore (however playable characters can be revived). Special skills are often more useful than physical attacks, but deplete MP. If the character does not have sufficient MP for a skill, they cannot use that skill. If all characters' HP reaches zero, the game is over and the player must restart from the last save file. The menu screen can be accessed at any point other than battles or cutscenes, and can be used to browse and use items the player has acquired, equip characters with special items that increase various statistics, look at the characters' statuses, quests the player currently has accepted, browse characters' skills, look at a map of the area and browse the Encyclopaedia. Saving can only be done at Save Crystals which are located at certain places around Belfan, usually in towns, at the start of a dungeon or before bosses. Save Crystals also allows switching party members, swapping equipment and inventory between all characters (including the ones not in the current party) and fully heals the current party.

Plot

The plot centres around the main character, Mardek, and his adventures. At the end of each chapter, there is a cutscene showing a meeting of the Governance de Magi and foreshadowing the plot by saying who they will send after Rohoph next. For detailed plot information please see each chapters pages.

Music

Main article: Soundtrack (MARDEK)

Reception

MARDEK has generally been received as very good. It is Pseudolonewolf's highest rated game.

Trivia

  • Many of the names in the series sound similar to names in Mesopotamian mythology.

See also

  • Monsters (MARDEK)

External links

Template:MARDEK

Template:FH Games