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==Involvement==
 
==Involvement==
The main character, [[Kerah]], and [[Quillon]] stumble upon the Lost Ruins while searching for "the cure".
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The main character, [[Kerah]], and [[Quillon]] stumble upon the Lost Ruins while searching for "the cure" for their Emperor.
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The Lost Ruins become inaccessible after the prologue, as the path to it becomes blocked by boulders.
   
 
==Monsters Encountered==
 
==Monsters Encountered==
* [[Rune Dragon|Rune Dragon]] (Boss)
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* [[Rune Dragon]] (Boss)
   
 
==Translation==
 
==Translation==
Near the end of the level, the main character triggers the video playback on the computer monitor. Below is a translation of the dialogue in the alien alphabet:
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Near the end of the level, the main character triggers the video playback on the computer monitor. Below is a transliteration of the dialogue in the Lingon alphabet:
   
 
;Argeth
 
;Argeth
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==Map==
 
==Map==
 
A full map of the area, using in-game graphics, with everything of interest marked can be found [[/Map|here]].
 
A full map of the area, using in-game graphics, with everything of interest marked can be found [[/Map|here]].
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[[Category:Deliverance Locations]]

Revision as of 07:45, 27 May 2013

Template:Spoiler Template:DeliveranceLocationInfoBox The Lost Ruins are a dungeon in the prologue of Deliverance. They are accessed through the Advent Woods.

Involvement

The main character, Kerah, and Quillon stumble upon the Lost Ruins while searching for "the cure" for their Emperor.

The Lost Ruins become inaccessible after the prologue, as the path to it becomes blocked by boulders.

Monsters Encountered

Translation

Near the end of the level, the main character triggers the video playback on the computer monitor. Below is a transliteration of the dialogue in the Lingon alphabet:

Argeth
Vlop! Thou arrivest! Ist the construction of the Star Map complete? Ist it appropriately hidden and sealed away with magical wards the likes of which most other races of lesser magical skill can but dream of?
Vlop
Aye, sir, 'tis!
Argeth
Good, good... We shalt be departing from this wretcherous world soon then. There ist naught else of intrigue to our Set here... Alas, not presently. Our interventions need time... to take effect.
Vlop
  1. But sir, I have questions regarding the Star Map...
  2. Then we should be on our way, should we not?
Picking #2 skips the below Q&A session, to Argeth: Aye. We must depart...
Argeth
Questions, questions! I can give you answers to your queries, soldier, you need only make them first. Ask.
Vlop
1. Why doth we secret its locale?
Argeth
We ensconce the [Star Maps] for the sake of privacy, and to test worthiness. The Maps will be discovered only by those who are worthy, and those who are Lingon, it is assumed.
Argeth
The worlds we visit art marked by the Maps, and the Maps mark the marks of the worlds. Using a map, one can discover the location of our world, and the location of our selves.
Argeth
The worthy, the Chosen, shall be guided to find us by the Maps, and the secret of the Maps shalt be gifted unto them by YALORT, the Ultimately Divine.
Argeth
Doth thee query me still?
Vlop
2. What transpired from the First Encounter with the humes?
Argeth
The humes are underdeveloped to such a degree that they perceived us as deities... It ist one of "those" civilisations. We educated them about their creation by YALORT, but we hath yet to see whether they follow our Word.
Argeth
With luck they will remain devoted, and in time they will be blessed by the Omni One. In time they would develop magic, the power to will the arcane Forces to do their bidding.
Argeth
That time ist far off, though. We shalt have to return in many ages to see how they are coming along.
Argeth
Doth thee query me still?
Vlop
3. Enlighten me about next destination.
Argeth
We travel next to another unlightened world, a verdant one. It hath been dubbed 'Ehayah' by scouts, but the world's populace have yet to learn of the glory of YALORT!
Argeth
Doth thee query me still?
Vlop
4. If the Parasites discover this world... will all be for
Argeth
Should the Elohiim happen upon this remote world, they will indeed attempt to convert the humes. If they come soon, they most likely will be successful.
Argeth
Though if Time is allowed to take its toll, the humes will gain magic, and will dispel their ignorants and become set in their ways. They shall defy the Elohiim.
Argeth
Not even the high technology of the Elohiim has a flicker of a hope of overpowering the Magic of YALORT!
Argeth
Doth thee query me still?
Vlop
5. I hath no more inqueries
Argeth
Aye. We must depart this world shortly, and move onto the next. But first... This place is satisfactorily fortifed, is it not?
Vlop
A constructed Rune Dragon guards the entrance...
Argeth
Hm. This ist not sufficient. We need something else; something... less palpable, more difficult resist...
Argeth
And I know just what it can be!

The code is a simple substitution cipher, which you can infer from the above translation. Note that (i, y) both encrypt to the same symbol, as do (k, x), and (s, c).

Map

A full map of the area, using in-game graphics, with everything of interest marked can be found here.