Key Items are a type of item in Deliverance that are needed to progress the story and certain sidequests. They do not take up the inventory space of characters because they are stored in another section of the menu.
This beautiful green crystal reflects light with a wevelenght of approximately 510 nm.
Allows the player to become a Yalortian Cultling and proceed through the
A small, flat gadget about the size of a postcard set with a screen that generates a map of your current area. Use it by selecting 'Map' from the menu.
Allows the player to view a map of the area they are currently in.
A map of Proteus, rather crudely drawn on a piece of parchment. Use it from the menu to view the map on the World Map.
Allows the player to view a map of
while on the World Map.
This is some sort of weird trophy made of gold. On it, it says: 'Awarded To Eric Englebertson, For Being Such A Great Guy!'
Bring it to
to complete the Magic Trophy sidequest.
A large, rusty key. It opens a door in the catacombs.
Unlocks a door in the
In a random coffin in the Aldea Catacombs
A magical key which unlocks a magical door sealing Howlwood off from the rest of the world.
Keys for a house in Villageville that you purchased. You can use the house for storing excess items.
Allows access to a house with a storage chest.
Unobtainable key items
This gadget, which is far more advanced than a 'telephone', can be used to communicate with The Marauder.
A black gem, filled with a power of darkness. You can't find any way to actually ustilise the power it obviously holds.
A white gem, filled with a power of light. You can't find any way to actually ustilise the power it obviously holds.
A mysterious package. You have no idea what could be inside.
A type of hat worn by vagrants. You can't equip it, it's too filthy!
Use this with the '1' key to immolate obstacles such as boulders.
Use this with the '2' key to freeze water.