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Cargo Bay I, also known as the Cargo Bay, is the first level in Raider Zero.

Level layout[]

Raider0Level1Map

Spikes in this level deal 20 damage.

Landing Point lv1_1a
Arkus Zei lands his ship here, and this is where the level begins. The player receives a short tutorial on movement, and a Save Point is also located here. A ladder just past here leads downward.
Location Adjacent Rooms
Lv1 1aMap lv1_1b
The Raid Begins lv1_1b
A patrolling Nnenbot is beneath the ladder from the previous room. A Skitterbot is along a nearby ledge, which contains a ladder leading downwards. A Miniturret perched above a platform above a bed of spikes can shoot Arkus while he is on the ladder. Arkus must kill the Miniturret and jump across the platforms to continue with the room. A moving platform can then escort Arkus downwards, leading to a ledge with another patrolling Skitterbot. Another Skitterbot awaits at the bottom of the level. The exit to 1c is blocked by a force field, which can be turned off in 1q. There are also two Search Orbs at the bottom of the room. Interestingly, one of them flies offscreen before it is possible to reach it, but the other one can hurt you if you jump immediately after re-entering from a lower entrance.
Location Adjacent Rooms
Lv1 1bMap lv1_1a
lv1_1c
lv1_1k
Enemies and Hazards Easy Medium Hard
Skitterbot x3 x3 x3
Miniturret x1 x1 x1
Search Orb x2 x2 x2
Nnenbot x1 x1 x1
Spikes Y Y Y
Stretch I lv1_1c
This room is just past the forcefield in room 1b. The start has a Checkpoint and a treasure chest. Arkus must then jump across a large bed of spikes with the help of a platform which contains a Skitterbot on it. Then, Arkus must jump on a higher platform with another Skitterbot on it. Arkus must then climb onto a ledge with a Nnenbot and jump across some small floating platforms above a large bed of spike, with a Search Orb spawning halfway across. Arkus must then jump down onto a moving platform which passes under low spikes, forcing Arkus to duck, and is directly in the line of fire by a Miniturret that doesn't appear on Easy. Arkus can also take a break on a floating platform above the bed of spikes. After reaching the right side of the room, Arkus can climb down a ladder to reach a chest. The upper ledge, which leads to the exit, contains a patrolling Nnenbot. Just above the exit it is possible to jump up to a hidden area.
Location Adjacent Rooms Treasures
Lv1 1cMap lv1_1b
lv1_1d
lv1_1Aa
Adrenaline Shot
Power Boost
Enemies and Hazards Easy Medium Hard
Skitterbot x2 x2 x2
Nnenbot x2 x2 x2
Search Orb x1 x1 x1
Miniturret x0 x1 x1
Spikes Y Y Y
Another Descent lv1_1d
Upon entering this room, Arkus will notice a door on the upper right ledge. However, a Blue Keycard is needed to open it. The door leads to the Inner Quarters, and Arcus must return here after completing the Sewage Treatment Facility. Arkus must drop down onto a platform containing a Skitterbot, and then onto another ledge containing another Skitterbot, which may be difficult to see at first. Next, Arkus must climb down a ladder to a solid platform containing yet another Skitterbot. A RoofCannon will also be patrolling the ceiling of the above platform. After destroying those enemies, Arkus can jump up a series of platforms on the left side of the screen, which leads to a chest protected by another RoofCannon. After returning to the bottom of the platforms, Arkus must jump down onto a ledge and be careful of a Miniturret perched on a crate. On the bottom of the screen, Arkus will encounter a Skitterbot in a small pit.
Location Adjacent Rooms Treasures
Lv1 1dMap lv1_1c
lv1_1e
lv1_1h
Vitality Boost
Enemies and Hazards Easy Medium Hard
Skitterbot x4 x4 x4
RoofCannon x2 x2 x2
Miniturret x1 x1 x1
The Chasm lv1_1e
Arkus will encounter a Checkpoint upon entering the room. In Hard difficulty only, a Lightning RoofCannon variant that follows Arkus will be just offscreen, constantly barraging him with attacks and making navigation of this already dangerous room harder. It's recommended to kill this immediately by jumping up off one of the tall platforms by the door and slashing at the top of the jump. Arkus can reach the chest on the upper ledge using a series of floating, small platforms, one of which contains a Skitterbot. Arkus must now use a moving platform to continue across the room while avoiding a Search Orb. While on the platform, Arkus will be in the line of fire of a Miniturret (except on Easy difficulty), so he should constantly fire his blaster on the platform to prevent it from attacking at all. Arkus must then jump off the moving platform onto another series of small platforms. While on the second platform, he will be surprised with another Search Orb. Near the end of the platforms, Arkus will encounter a higher platform with a Skitterbot, along with another Miniturret firing at him from the left (which will not appear on Easy difficulty). A door to the next room is on a solid ledge immediately after the small platform containing the Miniturret.
Location Adjacent Rooms Area Properties Treasures
Lv1 1eMap lv1_1d
lv1_1f
Bottomless Grenade x10
Enemies and Hazards Easy Medium Hard
Skitterbot x2 x2 x2
Search Orb x2 x2 x2
Miniturret x0 x2 x2
Lightning RoofCannon (variant) x0 x0 x1
Lifeless Chamber Of Choice lv1_1f
This room contains nothing but a chest, and two doors. The one on the left leads onward; the other leads to an optional room.
Location Adjacent Rooms Treasures
Lv1 1fMap lv1_1e
lv1_1g
lv1_1j
Accuracy Boost
Before The Master lv1_1g
A Homing RoofCannon is on the right of the room on Hard difficulty, complicating accessing the chest on an upper ledge. Arkus has the opportunity to use a Save Point before entering the door on the left, before proceeding to the boss fight in the next room.
Location Adjacent Rooms Treasures
Lv1 1gMap lv1_1f
lv1_1b2
Adrenaline Shot x3
Enemies and Hazards Easy Medium Hard
Homing RoofCannon x0 x0 x1
Room With No Mooses In It lv1_1j
This room contains a large pit with six Skitterbots in it. Across the pit, there is a chest with a rifle. On opening the chest, Arkus will explain how to use it.
Location Adjacent Rooms Treasures
Lv1 1jMap lv1_1f Blaster Rifle
Enemies and Hazards Easy Medium Hard
Skitterbot x6 x6 x6
Like Clouds Over Doom lv1_1k
Upon entering this room, Arkus will encounter a Skitterbot on a ledge. The path then divides into two. The lower path contains a ledge with another Skitterbot, and later a slightly difficult enclosed area with spikes guarded by a Nnenbot. At the end of this area is a chest, which Arkus will comment on. He will also explain how to use the Item Quickbar. The upper path leads up some small platforms to a moving platform which will take Arkus to a a small ledge overlooking the lower path. If he has not triggered it from the lower path, a Search Orb will surprise Arkus here, necessitating quick reaction. Another moving platform transports Arkus across a bed of spikes to the end of the room.
Location Adjacent Rooms Treasures
Lv1 1kMap lv1_1b
lv1_1l
Steroids
Enemies and Hazards Easy Medium Hard
Skitterbot x2 x2 x2
Search Orb x1 x1 x1
Nnenbot x1 x1 x1
Spikes Y Y Y
Like Cranes Wrenching Thunder lv1_1l
A Nnenbot will be patrolling the lowest part of this room, and a Lightning RoofCannon will be on the bottom of the above ledge; both can be destroyed from the starting ladder. Arkus must then jump up some platforms on the right side of the screen to the next ledge. Here, Arkus will encounter three Skitterbots in a small pit, along with another Lightning RoofCannon, which he must dodge to the far side of the ledge. Arkus can then reach the highest ledge, which contains a Checkpoint on the left side and a Lightning RoofCannon patrolling the ceiling. A bit of timing is needed to dodge this cannon's attacks and reach the right door, which leads to an optional area.
Location Adjacent Rooms
Lv1 1lMap lv1_1k
lv1_1ls
lv1_1m
Enemies and Hazards Easy Medium Hard
Skitterbot x3 x3 x3
Nnenbot x1 x1 x1
Lightning RoofCannon x3 x3 x3
Storeroom 1A lv1_1ls
A fast-moving Photon RoofCannon patrolling the ceiling should be destroyed first before navigating down two small platforms above a bed of spikes. This leads to the bottom part of the room, which contains a chest guarded by a Nnenbot.
Location Adjacent Rooms Treasures
Lv1 1lsMap lv1_1l Focusin
Enemies and Hazards Easy Medium Hard
Photon RoofCannon x1 x1 x1
Nnenbot x1 x1 x1
Spikes Y Y Y
So Where's The Cargo? lv1_1m
Except in Easy difficulty, the ceiling of this room contains a Photon RoofCannon, which Arkus should destroy first. Arkus must climb down a ladder and avoid being hit by a Miniturret on the way down. Arkus must then jump down to a lower platform which contains a ladder. From here, Arkus has the opportunity to destroy a RoofCannon with his blaster to make navigating the next section of the room easier. Climbing down the ladder lets him see the stacks of crates he must jump between to cross a bed of spikes. A moving platform will transport Arkus lower into the room, stopping just above a bed of spikes. Arkus must be careful as he moves along this ledge, as it contains a Hyperbeamer, which will most likely kill Arkus if he is hit by the beam. On the lower ledge, Arkus will encounter a Miniturret on a platform. Arkus must duck and use his blaster to destroy the Miniturret from here, due to its location. Arkus can drop down the ledge into the lowest part of the room, hugging the right wall to avoid falling into the bottomless pit. The two platforms with Skitterbots must be used for climbing back up.
Location Adjacent Rooms Area Properties
Lv1 1mMap lv1_1l
lv1_1n
Bottomless
Enemies and Hazards Easy Medium Hard
Miniturret x2 x2 x2
Skitterbot x2 x2 x2
RoofCannon x1 x1 x1
Photon RoofCannon x0 x1 x1
Hyperbeamer x1 x1 x1
Spikes Y Y Y
It Will Get Harder lv1_1n
This room contains nothing but a Save Point. This is the last Save Point before the miniboss, and you will be returned here if you die there.
Location Adjacent Rooms
Lv1 1nMap lv1_1m
lv1_1o
Loading Bay Anteroom lv1_1o
This small room has two doors. One, guarded by a Hyperbeamer, is locked with a Red Keycard, which cannot be obtained. The other is guarded by a Nnenbot. A treasure chest on a ledge has the Area Map in it.
Location Adjacent Rooms Treasures
Lv1 1oMap lv1_1n
lv1_1p
lv1_1asas
Area Map
Enemies and Hazards Easy Medium Hard
Nnenbot x1 x1 x1
Hyperbeamer x1 x1 x1
Spike Bay I lv1_1p
The lower moving platform here leads over a bed of spikes to a treasure chest. The upper platform, which leads to the exit, must be walked rather than onto, due to spikes directly overhead. This means Arkus will have to keep walking to stay on the platform.
Location Adjacent Rooms Treasures
Lv1 1pMap lv1_1o
lv1_1b1
Steroids
Enemies and Hazards Easy Medium Hard
Spikes Y Y Y
Crane Room lv1_1b1
Arkus will encounter the first boss enemy here. When Arkus jumps onto the conveyor belt, which slowly carries Arcus left, threatening to dump him into the bottomless pit and complicating the battle, he will be attacked by The Crane. After the battle, the door on the right will open.
Location Adjacent Rooms Area Properties
Lv1 1b1Map lv1_1p
lv1_1q
Bottomless
Enemies and Hazards Easy Medium Hard
The Crane Y Y Y
Power Core lv1_1q
In this room, Arkus will encounter Gruen, who taunts him before teleporting away. Arkus must destroy the power core in the room in order to disable the force field in "The Raid Begins", allowing him to progress on with the level. There is an easily-accessible chest on a ledge.
Location Adjacent Rooms Treasures
Lv1 1qMap lv1_1b1 Ion Blaster
Enemies and Hazards Easy Medium Hard
Power Core Y Y Y
Artillery Storage lv1_1b2
Arkus will be attacked by the gigantic Cargo Mech when he steps forward into the centre of the room. After the battle, when he picks up the Riot Shield dropped by the boss, he will explain how to use it. Arkus will then be able to enter the door on the right, but it's advisable to go back and heal and save first, there not being another save point for a while.
Location Adjacent Rooms
Lv1 1b2Map lv1_1g
lv1_1x1
Enemies and Hazards Easy Medium Hard
Cargo Mech Y Y Y
Barrel-Bottom Grime lv1_1x1
Arkus will emerge in the right door in this small room from the previous one. It contains nothing of interest except for a Nnenbot and a Photon RoofCannon on the ceiling. The exit is on the left, and it leads to the Sewage Treatment Facility.
Location Adjacent Rooms
Lv1 1x1Map lv1_1b2
lv1_2a
Enemies and Hazards Easy Medium Hard
Nnenbot x1 x1 x1
Photon RoofCannon x1 x1 x1
The Way Out lv1_1h
Arkus can use a Checkpoint before jumping up some floating platforms above a bottomless pit and avoid a Miniturret. Another Miniturret will be further up, and a Homing RoofCannon will be patrolling the bottom of a solid platform. Another will be patrolling the ceiling. The RoofCannons will only appear on Medium difficulty or higher. The exit is on the upper left.
Location Adjacent Rooms Area Properties
Lv1 1hMap lv1_1d
lv1_1i
Bottomless
Enemies and Hazards Easy Medium Hard
Miniturret x2 x2 x2
Homing RoofCannon x0 x2 x2
From Peasant to Gentry lv1_1i
In this small room, Arkus will encounter Gruen again, who exchanges words with him before leaving. Arkus has the opportunity to use a Save Point before entering the door to the Inner Quarters, the third level.
Location Adjacent Rooms
Lv1 1iMap lv1_1h
lv1_3a
Secret Passage! lv1_1Aa
Jumping off the upper platform in the previous room leads to this place. An Nnenbot patrols the lower level and two Miniturrets await slightly higher up. Arkus must jump across a platform protected by a Hyperbeamer and avoid a Skitterbot to get a chest. Above, only a Lightning RoofCannon and another Miniturret stand in the way of the Relic Room.
Location Adjacent Rooms Treasures
Lv1 1AaMap lv1_1c
lv1_1r1
Steroids
Enemies and Hazards Easy Medium Hard
Miniturret x3 x3 x3
Nnenbot x1 x1 x1
Skitterbot x1 x1 x1
Hyperbeamer x1 x1 x1
Lightning RoofCannon x1 x1 x1
Relic Room lv1_1r1
The room is empty except for a relic chest.
Location Adjacent Rooms Treasures
Lv1 1r1Map lv1_1Aa Anthopie Claw
? lv1_1asas
This room is the destination of a locked door. It has no coded content.
Location Adjacent Rooms
Lv1 1asasMap lv1_1o

Enemies and Hazards[]

Enemies[]

Hazards[]

Bosses[]

The sub-boss of Cargo Bay I is The Crane and is fought in the Crane Room. The main boss of the level is the Cargo Mech and is fought in the Artillery Storage. More information about both bosses can be found in their individual pages.

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