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Aether Clone is an enemy in MARDEK.

Appearance

Each Aether Clone uses the battle model of whichever playable character it's mimicking, including any visible equipment. Available options are Donovan, Elwyen, Gloria, Legion, Mardek, Meraeador, Sharla, Solaar, Sslen'ck, Vehrn, and Zach.

Locations

Forms

Equipment

Weaponvaries
Shieldvaries
Helmetvaries
Armourvaries
Accessory (1)varies
Accessory (2)varies

Statistics

HP
$ \mathit{VIT} \times (2 \times \mathit{level} + 3) $
MP
$ \left \lfloor \frac{\mathit{SPR} \times \left ( \mathit{level} + 17 \right )}{6} \right \rfloor $
STR
$ 14 $
VIT
$ 14 $
SPR
$ 17 $
AGL
$ 13 $
ATK
$ Varies $
DEF
$ Varies $
MDEF
$ Varies $
EVA (%)
$ 0 $
Critical (%)
$ TODO $

Elemental resistance

Glyph Fire Fire (%)
$ 20 $
Glyph Water Water (%)
$ -20 $
Glyph Air Air (%)
$ 0 $
Glyph Earth Earth (%)
$ 0 $
Glyph Light Light (%)
$ 0 $
Glyph Dark Dark (%)
$ 0 $
Glyph Aether Aether (%)
$ 0 $
Glyph Fig Fig (%)
$ 0 $
Glyph Physical Physical (%)
$ 0 $
Glyph Thauma Thauma (%)
$ 0 $

Status resistance

Poison Poison (%)
$ 0 $
Paralysis Paralysis (%)
$ 0 $
Numb Numbness (%)
$ 0 $
Silence Silence (%)
$ 0 $
Curse Curse (%)
$ 0 $
Confusion Confusion (%)
$ 0 $
Sleep Sleep (%)
$ 0 $
Darkness Blindness (%)
$ 0 $
Bleed Bleed (%)
$ 0 $
ZombieStatus Zombie (%)
$ 0 $
Berserk Berserk (%)
$ 0 $

Skills

NameElementTypeDescriptionCost
AttackUnknownPhysicalDeals damage to one target. May hit critically. The element of attack, as well as any statuses or other effects, is determined by the weapon equipped.0 MP
BlazeFireMagicalDeals damage to one or all targets.12 MP

Notes

  • Each clone's equipment, statistics, and resistances are copied from their corresponding playable character.

Equipment

Weaponvaries
Shieldvaries
Helmetvaries
Armourvaries
Accessory (1)varies
Accessory (2)varies

Statistics

HP
$ \mathit{VIT} \times (2 \times \mathit{level} + 3) $
MP
$ \left \lfloor \frac{\mathit{SPR} \times \left ( \mathit{level} + 17 \right )}{6} \right \rfloor $
STR
$ 8 $
VIT
$ 13 $
SPR
$ 15 $
AGL
$ 19 $
ATK
$ Varies $
DEF
$ Varies $
MDEF
$ Varies $
EVA (%)
$ 0 $
Critical (%)
$ TODO $

Elemental resistance

Glyph Fire Fire (%)
$ 0 $
Glyph Water Water (%)
$ 20 $
Glyph Air Air (%)
$ 0 $
Glyph Earth Earth (%)
$ -20 $
Glyph Light Light (%)
$ 0 $
Glyph Dark Dark (%)
$ 0 $
Glyph Aether Aether (%)
$ 0 $
Glyph Fig Fig (%)
$ 0 $
Glyph Physical Physical (%)
$ 0 $
Glyph Thauma Thauma (%)
$ 0 $

Status resistance

Poison Poison (%)
$ 0 $
Paralysis Paralysis (%)
$ 0 $
Numb Numbness (%)
$ 0 $
Silence Silence (%)
$ 0 $
Curse Curse (%)
$ 0 $
Confusion Confusion (%)
$ 0 $
Sleep Sleep (%)
$ 0 $
Darkness Blindness (%)
$ 0 $
Bleed Bleed (%)
$ 0 $
ZombieStatus Zombie (%)
$ 0 $
Berserk Berserk (%)
$ 0 $

Skills

NameElementTypeDescriptionCost
AttackUnknownPhysicalDeals damage to one target. May hit critically. The element of attack, as well as any statuses or other effects, is determined by the weapon equipped.0 MP

Notes

  • Each clone's equipment, statistics, and resistances are copied from their corresponding playable character.

Equipment

Weaponvaries
Shieldvaries
Helmetvaries
Armourvaries
Accessory (1)varies
Accessory (2)varies

Statistics

HP
$ \mathit{VIT} \times (2 \times \mathit{level} + 3) $
MP
$ \left \lfloor \frac{\mathit{SPR} \times \left ( \mathit{level} + 17 \right )}{6} \right \rfloor $
STR
$ 12 $
VIT
$ 14 $
SPR
$ 15 $
AGL
$ 11 $
ATK
$ Varies $
DEF
$ Varies $
MDEF
$ Varies $
EVA (%)
$ 0 $
Critical (%)
$ TODO $

Elemental resistance

Glyph Fire Fire (%)
$ 0 $
Glyph Water Water (%)
$ 0 $
Glyph Air Air (%)
$ -20 $
Glyph Earth Earth (%)
$ 20 $
Glyph Light Light (%)
$ 0 $
Glyph Dark Dark (%)
$ 0 $
Glyph Aether Aether (%)
$ 0 $
Glyph Fig Fig (%)
$ 0 $
Glyph Physical Physical (%)
$ 0 $
Glyph Thauma Thauma (%)
$ 0 $

Status resistance

Poison Poison (%)
$ 0 $
Paralysis Paralysis (%)
$ 0 $
Numb Numbness (%)
$ 0 $
Silence Silence (%)
$ 0 $
Curse Curse (%)
$ 0 $
Confusion Confusion (%)
$ 0 $
Sleep Sleep (%)
$ 0 $
Darkness Blindness (%)
$ 0 $
Bleed Bleed (%)
$ 0 $
ZombieStatus Zombie (%)
$ 0 $
Berserk Berserk (%)
$ 0 $

Skills

NameElementTypeDescriptionCost
AttackUnknownPhysicalDeals damage to one target. May hit critically. The element of attack, as well as any statuses or other effects, is determined by the weapon equipped.0 MP
WildfireFireMagicalDeals damage to one target. Lowers STR by 1-3.8 MP
WhirlpoolWaterMagicalDeals damage to one target. Lowers SPR by 1-3.8 MP
TwisterAirMagicalDeals damage to one target. Lowers AGL by 1-3.8 MP
Razor LeafEarthMagicalDeals damage to one target. Lowers VIT by 1-3.8 MP
Earth HealEarthMagicalHeals all allies. Dispels Poison Poison (100%).14 MP

Notes

  • Each clone's equipment, statistics, and resistances are copied from their corresponding playable character.

Equipment

Weaponvaries
Shieldvaries
Helmetvaries
Armourvaries
Accessory (1)varies
Accessory (2)varies

Statistics

HP
$ \mathit{VIT} \times (2 \times \mathit{level} + 3) $
MP
$ \left \lfloor \frac{\mathit{SPR} \times \left ( \mathit{level} + 17 \right )}{6} \right \rfloor $
STR
$ 20 $
VIT
$ 20 $
SPR
$ 10 $
AGL
$ 10 $
ATK
$ Varies $
DEF
$ Varies $
MDEF
$ Varies $
EVA (%)
$ 0 $
Critical (%)
$ TODO $

Elemental resistance

Glyph Fire Fire (%)
$ 0 $
Glyph Water Water (%)
$ 0 $
Glyph Air Air (%)
$ 0 $
Glyph Earth Earth (%)
$ 0 $
Glyph Light Light (%)
$ 0 $
Glyph Dark Dark (%)
$ 0 $
Glyph Aether Aether (%)
$ 0 $
Glyph Fig Fig (%)
$ 0 $
Glyph Physical Physical (%)
$ 20 $
Glyph Thauma Thauma (%)
$ 0 $

Status resistance

Poison Poison (%)
$ 0 $
Paralysis Paralysis (%)
$ 0 $
Numb Numbness (%)
$ 0 $
Silence Silence (%)
$ 0 $
Curse Curse (%)
$ 0 $
Confusion Confusion (%)
$ 0 $
Sleep Sleep (%)
$ 0 $
Darkness Blindness (%)
$ 0 $
Bleed Bleed (%)
$ 0 $
ZombieStatus Zombie (%)
$ 0 $
Berserk Berserk (%)
$ 0 $

Skills

NameElementTypeDescriptionCost
AttackPhysicalPhysicalDeals damage to one target. May hit critically.0 MP

Notes

  • Each clone's equipment, statistics, and resistances are copied from their corresponding playable character.

Equipment

Weaponvaries
Shieldvaries
Helmetvaries
Armourvaries
Accessory (1)varies
Accessory (2)varies

Statistics

HP
$ \mathit{VIT} \times (2 \times \mathit{level} + 3) $
MP
$ \left \lfloor \frac{\mathit{SPR} \times \left ( \mathit{level} + 17 \right )}{6} \right \rfloor $
STR
$ 18 $
VIT
$ 16 $
SPR
$ 12 $
AGL
$ 9 $
ATK
$ Varies $
DEF
$ Varies $
MDEF
$ Varies $
EVA (%)
$ 0 $
Critical (%)
$ TODO $

Elemental resistance

Glyph Fire Fire (%)
$ 0 $
Glyph Water Water (%)
$ 0 $
Glyph Air Air (%)
$ 0 $
Glyph Earth Earth (%)
$ 0 $
Glyph Light Light (%)
$ 20 $
Glyph Dark Dark (%)
$ -20 $
Glyph Aether Aether (%)
$ 0 $
Glyph Fig Fig (%)
$ 0 $
Glyph Physical Physical (%)
$ 0 $
Glyph Thauma Thauma (%)
$ 0 $

Status resistance

Poison Poison (%)
$ 0 $
Paralysis Paralysis (%)
$ 0 $
Numb Numbness (%)
$ 0 $
Silence Silence (%)
$ 0 $
Curse Curse (%)
$ 0 $
Confusion Confusion (%)
$ 0 $
Sleep Sleep (%)
$ 0 $
Darkness Blindness (%)
$ 0 $
Bleed Bleed (%)
$ 0 $
ZombieStatus Zombie (%)
$ 0 $
Berserk Berserk (%)
$ 0 $

Skills

NameElementTypeDescriptionCost
AttackUnknownPhysicalDeals damage to one target. May hit critically. The element of attack, as well as any statuses or other effects, is determined by the weapon equipped.0 MP
HealLightMagicalHeals an ally. Only used on allies below 10% HP.6 MP
ShieldLightMagicalGives an ally Shield Shield (100%).6 MP
M. ShieldLightMagicalGives an ally MShield Magic Shield (100%).6 MP

Notes

  • Each clone's equipment, statistics, and resistances are copied from their corresponding playable character.

Equipment

Weaponvaries
Shieldvaries
Helmetvaries
Armourvaries
Accessory (1)varies
Accessory (2)varies

Statistics

HP
$ \mathit{VIT} \times (2 \times \mathit{level} + 3) $
MP
$ \left \lfloor \frac{\mathit{SPR} \times \left ( \mathit{level} + 17 \right )}{6} \right \rfloor $
STR
$ 13 $
VIT
$ 15 $
SPR
$ 16 $
AGL
$ 12 $
ATK
$ Varies $
DEF
$ Varies $
MDEF
$ Varies $
EVA (%)
$ 0 $
Critical (%)
$ TODO $

Elemental resistance

Glyph Fire Fire (%)
$ 20 $
Glyph Water Water (%)
$ -20 $
Glyph Air Air (%)
$ 0 $
Glyph Earth Earth (%)
$ 0 $
Glyph Light Light (%)
$ 0 $
Glyph Dark Dark (%)
$ 0 $
Glyph Aether Aether (%)
$ 0 $
Glyph Fig Fig (%)
$ 0 $
Glyph Physical Physical (%)
$ 0 $
Glyph Thauma Thauma (%)
$ 0 $

Status resistance

Poison Poison (%)
$ 0 $
Paralysis Paralysis (%)
$ 0 $
Numb Numbness (%)
$ 0 $
Silence Silence (%)
$ 0 $
Curse Curse (%)
$ 0 $
Confusion Confusion (%)
$ 0 $
Sleep Sleep (%)
$ 0 $
Darkness Blindness (%)
$ 0 $
Bleed Bleed (%)
$ 0 $
ZombieStatus Zombie (%)
$ 0 $
Berserk Berserk (%)
$ 0 $

Skills

NameElementTypeDescriptionCost
AttackUnknownPhysicalDeals 0 damage to one target. The element of attack is determined by the invention in his first item slot. Only used while affected by Curse Curse or Berserk Berserk.0 MP
FlamethrowerFireMagicalDeals damage to all targets.0 MP
Gas-O-MaticEarthMagicalDeals damage to all targets. Inflicts Poison Poison (100%).0 MP
Thermal SpannerFirePhysicalDeals damage to one target. Lowers DEF by 1-6. May inflict Numb Numbness (10%). May hit critically.0 MP
Sleep-O-MaticAirMagicalHits all targets. Inflicts Sleep Sleep (100%).0 MP

Notes

  • Each clone's equipment, statistics, and resistances are copied from their corresponding playable character.

Equipment

Weaponvaries
Shieldvaries
Helmetvaries
Armourvaries
Accessory (1)varies
Accessory (2)varies

Statistics

HP
$ \mathit{VIT} \times (2 \times \mathit{level} + 3) $
MP
$ \left \lfloor \frac{\mathit{SPR} \times \left ( \mathit{level} + 17 \right )}{6} \right \rfloor $
STR
$ 10 $
VIT
$ 12 $
SPR
$ 17 $
AGL
$ 16 $
ATK
$ Varies $
DEF
$ Varies $
MDEF
$ Varies $
EVA (%)
$ 0 $
Critical (%)
$ TODO $

Elemental resistance

Glyph Fire Fire (%)
$ -20 $
Glyph Water Water (%)
$ 0 $
Glyph Air Air (%)
$ 20 $
Glyph Earth Earth (%)
$ 0 $
Glyph Light Light (%)
$ 0 $
Glyph Dark Dark (%)
$ 0 $
Glyph Aether Aether (%)
$ 0 $
Glyph Fig Fig (%)
$ 0 $
Glyph Physical Physical (%)
$ 0 $
Glyph Thauma Thauma (%)
$ 0 $

Status resistance

Poison Poison (%)
$ 0 $
Paralysis Paralysis (%)
$ 0 $
Numb Numbness (%)
$ 0 $
Silence Silence (%)
$ 0 $
Curse Curse (%)
$ 0 $
Confusion Confusion (%)
$ 0 $
Sleep Sleep (%)
$ 0 $
Darkness Blindness (%)
$ 0 $
Bleed Bleed (%)
$ 0 $
ZombieStatus Zombie (%)
$ 0 $
Berserk Berserk (%)
$ 0 $

Skills

NameElementTypeDescriptionCost
AttackUnknownPhysicalDeals damage to one target. May hit critically. The element of attack, as well as any statuses or other effects, is determined by the weapon equipped.0 MP
ThunderboltAirMagicalDeals damage to one or all targets.12 MP

Notes

  • Each clone's equipment, statistics, and resistances are copied from their corresponding playable character.

Equipment

Weaponvaries
Shieldvaries
Helmetvaries
Armourvaries
Accessory (1)varies
Accessory (2)varies

Statistics

HP
$ \mathit{VIT} \times (2 \times \mathit{level} + 3) $
MP
$ \left \lfloor \frac{\mathit{SPR} \times \left ( \mathit{level} + 17 \right )}{6} \right \rfloor $
STR
$ 14 $
VIT
$ 10 $
SPR
$ 20 $
AGL
$ 17 $
ATK
$ Varies $
DEF
$ Varies $
MDEF
$ Varies $
EVA (%)
$ 0 $
Critical (%)
$ TODO $

Elemental resistance

Glyph Fire Fire (%)
$ 0 $
Glyph Water Water (%)
$ 0 $
Glyph Air Air (%)
$ 0 $
Glyph Earth Earth (%)
$ 0 $
Glyph Light Light (%)
$ 20 $
Glyph Dark Dark (%)
$ -20 $
Glyph Aether Aether (%)
$ 0 $
Glyph Fig Fig (%)
$ 0 $
Glyph Physical Physical (%)
$ 0 $
Glyph Thauma Thauma (%)
$ 0 $

Status resistance

Poison Poison (%)
$ 0 $
Paralysis Paralysis (%)
$ 0 $
Numb Numbness (%)
$ 0 $
Silence Silence (%)
$ 0 $
Curse Curse (%)
$ 0 $
Confusion Confusion (%)
$ 0 $
Sleep Sleep (%)
$ 0 $
Darkness Blindness (%)
$ 0 $
Bleed Bleed (%)
$ 0 $
ZombieStatus Zombie (%)
$ 0 $
Berserk Berserk (%)
$ 0 $

Skills

NameElementTypeDescriptionCost
AttackUnknownPhysicalDeals damage to one target. May hit critically. The element of attack, as well as any statuses or other effects, is determined by the weapon equipped.0 MP
Solar FlareLightMagicalDeals damage to one target.12 MP
Pleasant SunbeamLightMagicalHeals all allies. Dispels Sleep Sleep (100%) and Darkness Blindness (100%).12 MP

Notes

  • Each clone's equipment, statistics, and resistances are copied from their corresponding playable character.

Equipment

Weaponvaries
Shieldvaries
Helmetvaries
Armourvaries
Accessory (1)varies
Accessory (2)varies

Statistics

HP
$ \mathit{VIT} \times (2 \times \mathit{level} + 3) $
MP
$ \left \lfloor \frac{\mathit{SPR} \times \left ( \mathit{level} + 17 \right )}{6} \right \rfloor $
STR
$ 22 $
VIT
$ 19 $
SPR
$ 8 $
AGL
$ 9 $
ATK
$ Varies $
DEF
$ Varies $
MDEF
$ Varies $
EVA (%)
$ 0 $
Critical (%)
$ TODO $

Elemental resistance

Glyph Fire Fire (%)
$ 0 $
Glyph Water Water (%)
$ 0 $
Glyph Air Air (%)
$ -20 $
Glyph Earth Earth (%)
$ 20 $
Glyph Light Light (%)
$ 0 $
Glyph Dark Dark (%)
$ 0 $
Glyph Aether Aether (%)
$ 0 $
Glyph Fig Fig (%)
$ 0 $
Glyph Physical Physical (%)
$ 0 $
Glyph Thauma Thauma (%)
$ 0 $

Status resistance

Poison Poison (%)
$ 0 $
Paralysis Paralysis (%)
$ 0 $
Numb Numbness (%)
$ 0 $
Silence Silence (%)
$ 0 $
Curse Curse (%)
$ 0 $
Confusion Confusion (%)
$ 0 $
Sleep Sleep (%)
$ 0 $
Darkness Blindness (%)
$ 0 $
Bleed Bleed (%)
$ 0 $
ZombieStatus Zombie (%)
$ 0 $
Berserk Berserk (%)
$ 0 $

Skills

NameElementTypeDescriptionCost
AttackUnknownPhysicalDeals damage to one target. May hit critically. The element of attack, as well as any statuses or other effects, is determined by the weapon equipped.0 MP
Fire BreathFireMagicalDeals damage to one target.8 MP

Notes

  • Each clone's equipment, statistics, and resistances are copied from their corresponding playable character.

Equipment

Weaponvaries
Shieldvaries
Helmetvaries
Armourvaries
Accessory (1)varies
Accessory (2)varies

Statistics

HP
$ \mathit{VIT} \times (2 \times \mathit{level} + 3) $
MP
$ \left \lfloor \frac{\mathit{SPR} \times \left ( \mathit{level} + 17 \right )}{6} \right \rfloor $
STR
$ 17 $
VIT
$ 14 $
SPR
$ 10 $
AGL
$ 11 $
ATK
$ Varies $
DEF
$ Varies $
MDEF
$ Varies $
EVA (%)
$ 0 $
Critical (%)
$ TODO $

Elemental resistance

Glyph Fire Fire (%)
$ 0 $
Glyph Water Water (%)
$ 0 $
Glyph Air Air (%)
$ 0 $
Glyph Earth Earth (%)
$ 0 $
Glyph Light Light (%)
$ 20 $
Glyph Dark Dark (%)
$ -20 $
Glyph Aether Aether (%)
$ 0 $
Glyph Fig Fig (%)
$ 0 $
Glyph Physical Physical (%)
$ 0 $
Glyph Thauma Thauma (%)
$ 0 $

Status resistance

Poison Poison (%)
$ 0 $
Paralysis Paralysis (%)
$ 0 $
Numb Numbness (%)
$ 0 $
Silence Silence (%)
$ 0 $
Curse Curse (%)
$ 0 $
Confusion Confusion (%)
$ 0 $
Sleep Sleep (%)
$ 0 $
Darkness Blindness (%)
$ 0 $
Bleed Bleed (%)
$ 0 $
ZombieStatus Zombie (%)
$ 0 $
Berserk Berserk (%)
$ 0 $

Skills

NameElementTypeDescriptionCost
AttackUnknownPhysicalDeals damage to one target. May hit critically. The element of attack, as well as any statuses or other effects, is determined by the weapon equipped.0 MP

Notes

  • Each clone's equipment, statistics, and resistances are copied from their corresponding playable character.

Equipment

Weaponvaries
Shieldvaries
Helmetvaries
Armourvaries
Accessory (1)varies
Accessory (2)varies

Statistics

HP
$ \mathit{VIT} \times (2 \times \mathit{level} + 3) $
MP
$ \left \lfloor \frac{\mathit{SPR} \times \left ( \mathit{level} + 17 \right )}{6} \right \rfloor $
STR
$ 16 $
VIT
$ 13 $
SPR
$ 8 $
AGL
$ 17 $
ATK
$ Varies $
DEF
$ Varies $
MDEF
$ Varies $
EVA (%)
$ 0 $
Critical (%)
$ TODO $

Elemental resistance

Glyph Fire Fire (%)
$ -20 $
Glyph Water Water (%)
$ 0 $
Glyph Air Air (%)
$ 20 $
Glyph Earth Earth (%)
$ 0 $
Glyph Light Light (%)
$ 0 $
Glyph Dark Dark (%)
$ 0 $
Glyph Aether Aether (%)
$ 0 $
Glyph Fig Fig (%)
$ 0 $
Glyph Physical Physical (%)
$ 0 $
Glyph Thauma Thauma (%)
$ 0 $

Status resistance

Poison Poison (%)
$ 0 $
Paralysis Paralysis (%)
$ 0 $
Numb Numbness (%)
$ 0 $
Silence Silence (%)
$ 0 $
Curse Curse (%)
$ 0 $
Confusion Confusion (%)
$ 0 $
Sleep Sleep (%)
$ 0 $
Darkness Blindness (%)
$ 0 $
Bleed Bleed (%)
$ 0 $
ZombieStatus Zombie (%)
$ 0 $
Berserk Berserk (%)
$ 0 $

Skills

NameElementTypeDescriptionCost
AttackUnknownPhysicalDeals damage to one target. May hit critically. The element of attack, as well as any statuses or other effects, is determined by the weapon equipped.0 MP

Notes

  • Each clone's equipment, statistics, and resistances are copied from their corresponding playable character.

Trivia

  • Unlike his clone, the real Meraeador does not have a default Attack, and will skip his turn if he is required to use one.
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