So... What's up, people? How are you doing on this barren wasteland that has been abandoned by the very existence that has provided us with life?
Since this wikia's populace is slowly dying (y'know, if the developers of a game ain't saying anything, no one's gonna come, unless MARDEK II gets a badge of the day on Kongregate) and the general interest of the Fig Hunter games is dropping there is only one way to save it. I mean, there could be a couple more, but it's my idea and I'm a genius, so we're gonna listen to my idea first. The average age of a person who played MARDEK is between 12 and 20 years old, right? Let's say half of them are not normie casuals and live in their basements forgetting about their lives and wandering in virtual worlds looking for happiness or something. Now, majority of them are autists who spend whole days filling up sites like fanfiction.net with their crap, looking for praise for their work. What games do they enjoy most (probably)? Sandboxes and RPGs. RPGs where they are given multiple options in various decisions, so they can self insert themselves into the game for their character to act like them. Those RPGs are usually non-linear. Unlike MARDEK. It is a closed engine with a plot hardcoded into it. But is it unmodifiable?
So here I declare my suggestion & improvement:
SNOWFLAKE ENGINE MODIFICATION AND TECHNICAL SUPPORT
For a price of being happy even you can touch the power of the gods that has been used to, well, DO many things and play around, may SOLAK bless you.
My ideas are:
- Technical annotations in the infoboxes, providing basic information like entity names, character models, etc.
- Lists of maps, names of maps, what palettes do they use and so on
- TUTORIALS, aw yes, tutorials. The ideal order would be for it to start living its own life, so we would provide you, mere mortals, with means of modifying the game on your own, bestowing the previously mentioned power of the gods upon you, so you would become independent from us.
Basic tutorials could be something like modifying existing playable characters, NPC creation, item modification, attack techniques creation, mapping, programming basic entities and creating dialogues.
The only person more fluent in speaking Snowflake is Michos (and I don't know anyone worse enough than me), so we could create templates and categories, plus basic entity classification and a couple of standard terms to be used, the rest would be up to the users.
Since even I do know some of the laws and manners, the distribution of such modifications would be happening on The Archive, which is still technically developer's site and I don't think any discussion there would be illegal, since the STEELE RPG thread still exists (the only problem would be users who don't have accounts there, we would have to collaborate or think of something entirely different). The Kongregate staff has been informed of it and we're still expecting an answer from them, although I can see their reluctance, after reading "yeah, we modified one of the games you sponsored without author's consent and we've put it on the ancient archive of his site".
Let us save the Fig Hunter gaming community with creation...
Now I want to hear why all of what I just wrote is illegal, cheating, hacking and just plain wrong.