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Mira Laime

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• 12/28/2018

Motion to remove the 'strategies' page from MARDEK

Before you shoot me down here, hear me out: Replace it with a few sentences on each page for the enemy. Maybe also a paragraph for each area (especially Cambria). This would allow better coverage of strategies, but also an easier way to tell what hasn't been strategized yet.

0 1
• 6/27/2018

Motion to make consumable category(ies)

If I'm not mistaken, there are no categories allowing people to distinguish between healing items and the others. I'd like to make a few more categories to help make the wiki more accesible, but I'm not sure if there is something already in place for that. 
Consumable MARDEK Items: (A fairly wide description, ranges from Potted Catcus to FigJuice, but excludes solely crafting items such as Goblin Earwax)
Crafting MARDEK Items: (Includes any item used in crafting such as in Blacksmithing, potion brewing or making Inventions. So some equipment like Candriathropes will be here, but God Piss won't.)
Healing MARDEK Items: (Items used to heal or remove status conditions. Phoenix Down, Potions, Ethers, etc.)
Offensive MARDEK Items: (Items used to attack. Potted Cactus and the throwable element bottle quartet.)

Sound good? I will gladly spend a few hours putting most of these in place, but I'd like to double check first. These should make the wiki significantly easier to access and navigate.
0 5
• 7/7/2018

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0 0
• 6/10/2017

Lorem ipsum dolor sit amet?

I don't know if this wiki is still active, but I'm new here, (I just rediscovered MARDEK) and I keep seeing this long string of red text everywhere, and I have literally no idea why. Is it some vandalism thing? Because it appears to be replacing some pretty important stuff.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
0 8
• 6/4/2016

Fate of the Wiki

Hello, everyone! My name's Will, and I have recently been using this wikia a lot. Hopefully someone reads this, as it would be a shame to hear that this wikia is officially dead.
First of all, whoever did all of the MARDEK pages, I would like to say thank you! It has been very helpful for me in completing my adventure.
So is this really dead? No one has posted in a year, and there was no official "goodbye" or anything. I mean, no one has been posting anything about the new MARDEK games, (or Taming Dreams, or whatever he calls it now.)
Does anyone know any active MARDEK, Fig Hunter, or other forums? I've been trying to see any life in the old MARDEK games, as they were a huge part of my childhood. I mean, I know Alora Fane is a thing, but it's just not the same.
Finally, I would like to offer my assistance to anyone who needs me to edit any pages, especially the new ones.
Thanks for reading! Hopefully at least someone is still reading this wiki!
0 5
• 5/4/2015

Preparing for the new MARDEK series

According to Pseudolonewolf's recent blog posts, the first two episodes of his new MARDEK series might be released this month! Though exciting, this news also presents a problem to Figverse Wiki: the way our information is organized doesn't leave much room for a Continuity Reboot. Either we need to dispose of the "outdated" MARDEK stuff once the new series starts, or we need to find a way for the two of them to coexist.

I think we can safely agree that there are already at least two "versions"1 of MARDEK:

The 2007 "versions" of Chapter 1 and Chapter 2.
The 2010 "versions" of Chapter 1, Chapter 2, and Chapter 3.
At the moment, we have almost no information about 2007!MARDEK. In order to make Figverse Wiki more inclusive, and make room for the upcoming 2015!MARDEK, I think we should begin to rename our existing MARDEK information. For example...

MARDEK (Series) → MARDEK (2010)
Items (MARDEK) → Items (MARDEK 2010)
Articles without "name tags", as I like to call them, would only need to be updated if a new article has a conflicting name. For instance, Governance de Magi would be split into Governance de Magi (MARDEK 2007) and Governance de Magi (MARDEK 2010). My proposal would also introduce a swath of new disambiguations, to help people find the correct pages.
What do you guys think?

People like Michos and DeeKayFTW previously... complained about phrases like "version", since "[m]ost of Pseudolonewof's games followed a development path so bizarre, that it is really hard to define where one game starts and another game ends" (source).
0 14
• 4/10/2015


Like many others, I've been following Pseudo's posts on his Alora Fane blog and I'm finding his ideas really interesting! I am almost certain that the new MARDEK will be better than the old one, since I'm the dude who gets through RPGs for the juicy cutscenes in betweens. Also, I really don't like grinding and lots of the same turn-based combat because I tire of it. I find most of Pseudo's plot and character details intriguing but the mottos could do with some polishing up (they try too hard to be sophisticated and unique, that they end up quite clumsy)
What's everyone else's thoughts on the new MARDEK? Looking forward to it or hate it?
0 1
This post is locked.
• 4/3/2015

Fig Hunter is down

The Fig Hunter website ( has been broken for a couple of days now, and it will likely remain that way for the foreseeable future. Fortunately for Figverse Wiki, all of the games (and most other information) that we could have lost are still available via the Wayback Machine; I've set up a bunch of links at User:DarthKitty/references, and you're welcome to add more if they're relivant.
0 2
• 2/28/2015

Mission statement

We've talked this subject to death, so I'll be brief: Figverse Wiki needs a mission statement, a short sentence that summarizes our overarching goals. This will appear on our main page, and (as the name suggests) should be the basis for every edit we make moving forward. Every article, category, template, and policy should be based on this one sentence. Here's my proposal:

Figverse Wiki aims to be the definitive reference for all of Pseudolonewolf's fictional universes, including games and other works set there.
0 10
• 2/28/2015

Notification templates

Figverse Wiki has a ton of "notification" templates—those little boxes that tell you if an article is too short, or if you're on a disambiguation page—and they're all either out-of-date, poorly written, or just plain ugly. I'm working on a Lua module to unify this diverse lot (you can find the code here, and some examples here), but I need some feedback before I can finish. Specifically, what notifications do you think this wiki needs?
I'd appreciate hearing any other comments you have, too!
0 6
• 2/23/2015

It runs on Snowflake!

So... What's up, people? How are you doing on this barren wasteland that has been abandoned by the very existence that has provided us with life?
Since this wikia's populace is slowly dying (y'know, if the developers of a game ain't saying anything, no one's gonna come, unless MARDEK II gets a badge of the day on Kongregate) and the general interest of the Fig Hunter games is dropping there is only one way to save it. I mean, there could be a couple more, but it's my idea and I'm a genius, so we're gonna listen to my idea first. The average age of a person who played MARDEK is between 12 and 20 years old, right? Let's say half of them are not normie casuals and live in their basements forgetting about their lives and wandering in virtual worlds looking for happiness or something. Now, majority of them are autists who spend whole days filling up sites like with their crap, looking for praise for their work. What games do they enjoy most (probably)? Sandboxes and RPGs. RPGs where they are given multiple options in various decisions, so they can self insert themselves into the game for their character to act like them. Those RPGs are usually non-linear. Unlike MARDEK. It is a closed engine with a plot hardcoded into it. But is it unmodifiable[1]?
So here I declare my suggestion & improvement:
For a price of being happy even you can touch the power of the gods that has been used to, well, DO many things and play around, may SOLAK bless you.
My ideas are:

Technical annotations in the infoboxes, providing basic information like entity names, character models, etc.
Lists of maps, names of maps, what palettes do they use and so on
TUTORIALS, aw yes, tutorials. The ideal order would be for it to start living its own life, so we would provide you, mere mortals, with means of modifying the game on your own, bestowing the previously mentioned power of the gods upon you, so you would become independent from us.
Basic tutorials could be something like modifying existing playable characters, NPC creation, item modification, attack techniques creation, mapping, programming basic entities and creating dialogues.
The only person more fluent in speaking Snowflake is Michos (and I don't know anyone worse enough than me), so we could create templates and categories, plus basic entity classification and a couple of standard terms to be used, the rest would be up to the users.
Since even I do know some of the laws and manners, the distribution of such modifications would be happening on The Archive, which is still technically developer's site and I don't think any discussion there would be illegal, since the STEELE RPG thread still exists (the only problem would be users who don't have accounts there, we would have to collaborate or think of something entirely different). The Kongregate staff has been informed of it and we're still expecting an answer from them, although I can see their reluctance, after reading "yeah, we modified one of the games you sponsored without author's consent and we've put it on the ancient archive of his site".
And yes, it[2] is[3] possible[4].
Let us save the Fig Hunter gaming community with creation...
Now I want to hear why all of what I just wrote is illegal, cheating, hacking and just plain wrong.
0 2
• 12/24/2014

Beast Signer Alpha: Types

What do types do in Beast Signer Alpha? I know that they restrict techniques, and I know that they (supposedly) modify Unholy Chant and Holy Avenger, but do they do anything else?
0 3
• 12/22/2014

Beast Signer vs. Beast Signer Alpha

In order to clean up Figverse Wiki a bit, I think we should differentiate between Beast Signer and Beast Signer Alpha. Basically:

Beast Signer Alpha is the game that you can play here.
Beast Signer was never released.
Similarly, I think we should differentiate between Miasmon and Miasmon Prototype. Basically:

Miasmon Prototype is the game that you can play here.
Miasmon was never released.
Right now we sort of treat Beast Signer and Beast Signer Alpha as the "same game" (but not exactly), which makes things really messy and hard to work with. Ideally, Beast Signer Alpha would have its own rich category, like Category:MARDEK. Then we could trim Beast Signer down to one page and a few images, with information about its development or whatever. Miasmon and Miasmon Prototype are in a similar boat.
To get things started, I moved Category:Beast Signer into Category:Unreleased Games, and made a new category called Category:Beast Signer Alpha. The Beast Signer Alpha category is empty right now, because everything is in the Beast signer category instead. If you guys could look through and let me know what belongs where, that'd be great.
The above paragraph is (more-or-less) true for Category:Miasmon and Category:Miasmon Prototype as well.

I really don't feel up to a huge debate/discussion right now, sorry. :(
0 1
• 9/27/2014

Crisis on Infinite Fanes

Good morning, campers!
I, the one hated by the some of you, loved by the rest, have come here to start a discussion with... five? -or so people still on this wiki.
It is not a big secret that Cornwall-kun started screwing up the entire universe by introducing this whole Alora thingy; what he did was dividing it to two different settings: the one still (or up to some time ago) being derived from the original Fig Hunter game, and the pocket dimension worlds of whatever based on his 'lonely uruhu' fanfictions about sentimental elements living in deers and tiny dinosaurs. point being:
Pseudolonewolf wants to recreate the entire MARDEK series, retconning (?) basically everything what happened, even the names of some characters. Since this wiki is on the level of Memory Alpha and Stargate Command (we too have a weird name, forgot what it was, though) and DarthKitty LOVES policies (he's been talking about them all the time in the past (because we needed them like hell!)), what will be our official stance about the incoming series of Pseudolonewolf's mystical adventures? It is confirmed he wants to move the MARDEK series into Alora Fane.
So, we have:

The original Fig Hunter Universe
The Alora Fane Universe
But that's not all! We have to remember that, as I mentioned in another thread, Pseudo was using some of his previous ideas and integrating them into new projects without actually stating that they became non-canon. But if we assume they did, we have a kinda bigger pool to choose from. We have:

The original, unchanged with slight retcons fixing tiny plot holes, Fig Hunter Universe, stretching from the original Fig Hunter game to the first unfinished Miasmon
The Fig Hunter Universe consisting only of games released by Pseudolonewolf and the ones he claims the existence of (id est Pre-Deliverance Game Thing doesn't exist there, but Raider Zero and Beast Signer do)
The 'realized' Fig Hunter Universe consisting only of the games actually released by Pseudolonewolf as final products (MARDEK I, MARDEK II, MARDEK III, Raider I, Raider II, Clarence's Big Chance)
The Alora Fane Universe

It's actually the same! As in the original Fig Hunter Universe and Alora Fane Universe! Something something pocket dimension! A giant pile of gibberish that needs a YALORT singularity to fix it completely.
Which one do we pick? THAT's the policy this wiki needs, not some weird stuff about 'hacking' a game after a year or whatever.
It is not uncommon for wikis to have multiple types of content there (for example generations of a franchise, comic book series, animated series, vidya and so on), we could do the same thing. I suggest we pick the universes being worthy of describing and use the same system other wikis are using to divide them.
For example:

Mardek Innanu El-Enkidu (Fig Hunter) and Mardek Innanu El-Enkidu (Alora Fane)
Francis Marmalade (Fig Hunter) and Francis Marmalade (Alora Fane)
Also, speaking of Dreamquest, this site kinda bothers me. Fig Hunter Online was a separate project clearly belonging to the Fig Hunter Universe with its own system, its own soundtrack, and you guys basically put an 'Alora Fane!' sticker on it, even though it's an entirely different thing and only kinda resembles the original project. I still have the two beta versions of FHO, I've been playing with the machine code pretty often couple of months ago and it really only needs some polishing to become the final product, so I think it deserves its own site. And, regarding Dreamquest:

05/10/2013 19:25 699,514 DreamQuest v0.9.0.1.swf
05/12/2013 18:21 705,883 DreamQuest v0.9.0.2.swf
05/14/2013 22:25 724,549 DreamQuest v0.9.0.3.swf
05/16/2013 15:51 721,905 DreamQuest v0.9.0.4.swf
05/18/2013 18:31 4,753,391 DreamQuest v0.9.0.5.swf
05/19/2013 14:23 4,543,657 DreamQuest v0.9.0.6.swf
05/20/2013 22:24 4,587,605 DreamQuest v0.9.0.7.swf
05/22/2013 19:00 4,405,862 DreamQuest v0.9.0.8.swf
05/25/2013 22:08 5,094,565 DreamQuest v0.9.0.9.swf
05/25/2013 22:08 5,094,565 DreamQuest v0.9.1.1.swf
08/14/2013 09:35 8,006,875 DreamQuest v0.9.1.10.swf
08/17/2013 14:19 8,009,887 DreamQuest v0.9.1.11.swf
08/22/2013 19:24 8,152,638 DreamQuest v0.9.1.12.swf
10/20/2013 14:08 8,169,490 DreamQuest v0.9.1.13.swf
05/27/2013 19:32 5,155,351 DreamQuest v0.9.1.2.swf
05/29/2013 23:30 5,191,512 DreamQuest v0.9.1.3.swf
06/14/2013 16:21 5,333,438 DreamQuest v0.9.1.4.swf
06/29/2013 10:06 6,421,836 DreamQuest v0.9.1.5.swf
08/02/2013 23:55 6,422,042 DreamQuest v0.9.1.6.swf
08/08/2013 14:12 7,894,276 DreamQuest v0.9.1.7.swf
08/12/2013 15:00 7,897,676 DreamQuest v0.9.1.8.swf
08/13/2013 22:57 7,943,065 DreamQuest v0.9.1.9.swf
12/10/2013 13:16 9,152,213 DreamQuest v0.9.2.14.swf
12/11/2013 14:09 9,152,576 DreamQuest v0.9.2.15.swf
12/15/2013 23:01 9,152,677 DreamQuest v0.9.2.16.swf

I would love to include them later on some progress pages or something, but wiki's policy probably prevents me from doing so. As I said, it is an entirely different thing.
Yoshi! That's all I wanted to say for today.
Also, TLDR: I had a bad morning and started questioning my life.
0 27
• 8/3/2014

Miasmon Research

Soon, I may do a run-through Miasmon and record notes as I play. Here's a list of things I'll be writing down:

Trainers (name, "type" [Average Girl, Flower Girl etc.], arsenal, monster names + levels)
Treasure (this will be just a list of what is in each area; there are no maps for me to add treasure locations)
Areas (what NPCs, trainers, monsters and treasures are there)
Monsters (starting stats [from blue Mias-machine], body types, skills [from Mias-machine "swap skill" list], evolution families, elemental resistances from Miasmon stat screen)
Is there anything else I should be noting?
Also, does anyone know how exactly these things works:

Totems: In my playthrough, I got the Water Totem and turned a Cyannymph into a Sirennymph and a Protonculus into a Hydrosimos. I'm guessing certain monsters can be activated by certain totems and the totemnal evolutions follow a path separate from the normal Essent-Transient evolution routes. Can anyone verify this?
Skills: In the Bestiary, if you select a monster, you can press the left and right arrowkeys to switch between four tabs. The first contains the usual image + description, the second and third contain a list of skills, and the fourth is unreachable. I assume that the list of skills on tab 2 is for the Tier-1 options and the list of skills on tab 3 is Tier-2 options. The first gauntlet you get only lets you go up to level 10 so you can't access the Tier-3 options but if you were able to, the fourth tab would contain its skill list. Am I correct here?
1 15
• 7/24/2014

Finding the old Fighunter

I'm aware that many people have already tried to recover this game already but I decided to have one last crack at it. Now, here's where I got up to:
After some digging, I found this page, which is where the Fighunter game was hosted once upon a time. The problem is that the actual game files have been moved elsewhere. The page I linked to embeds a link to "" which I presume is where the game files were once hosted. Unfortunately, that page no longer exists so Pseudo must've deleted the website page or moved it to another name that no one knows. I decided to share my findings with you guys in case any of you get more ideas.
0 13
• 7/6/2014

Miasmon Prototype

It actually happened.
0 2
• 6/20/2014

Community Discussions 3

Contents[show]Post #1, written by DarthKitty
Hey everyone, welcome back! Where have you guys been? You mean I vanished mysteriously?? What are you talking about, I've been here the whole time!!
...Joking aside, it's good to be back. I've been busy in realityland for the past month and I've been watching One Piece, so I didn't have enough time to write a super-detailed response. I didn't completely neglect Figverse Wiki, though!
Anyway, I made a new thread since our previous one has almost 100 posts now. Our goal remains the same: to discuss and implement a series of sweeping changes across the wiki.

Where we are
In the past six months, we went through two threads, and wrote 172 posts discussing the future of this wiki. So what do we have to show for it?

We agreed to a new name.
We agreed to a new purpose.
We wrote a new content policy.
We made a lot of mockups.
We agreed to change our organization.
We started to develop a visual style.
The path forward
As far as I can tell, we only have three problems left: granularity, writing style, and visual style. Based on those things (and Firecrow's awesome "path forward" post), I came up with a general plan:
Our goal is to give our wiki structure, to make it fast and easy to use. Giving our users navigation will help, but it won't be very useful without some sort of page hierarchy—a logical system that we use to organize our pages. It's hard to find your way around a labyrinth, even if you have the map.
In order to create a page hierarchy, we have to break our content into groups. Our first problem is, we haven't decided how we want to do that. What we need is a rule or guideline, something that answers the question: When does something deserve its own page? In other words, we need to discuss Granularity.
Once we've answered that question, we can start updating our content. This is why we made all of those mockups. Our second problem is, we haven't quite decided how pages should be written. Once again, we need a set of rules, a Manual of Style. We have something like that now, but it's so outdated that everybody ignores it.
When all of that is done, we can update our navboxes, our main page, and our site navigation. The rest of our navigation (search, disambiguation pages, and categorization) will be up-to-date before then. That's when we'll discuss additional features, too. Things like chat, an arena, or featured content.
Along the way, we should experiment with different visual styles! We've taken our first step forward, with things like Template:Alert and the brand-new Template:Infobox. We still need to standardize our colors and what-have-you, but the best way to do that is to experiment.

I spent a lot of time thinking about this problem, and I have a proposition:

We should divide our content according to series.
If something spans multiple series, each should get its own page.
There should be no "general" pages.
Disambiguation pages and Hatnotes should help users navigate.
If something does not come from a series, it should not be included.
Manual of style
In order to make writing a manual of style easier, we made a ton of mockups:

Navigation Lists: Enemies (MARDEK), Items (MARDEK), Quests (MARDEK)
Detail Summary Lists: Weapons (Deliverance)
Comparison Lists: Helmets/List
Enemies: Ghoul, Temperance
Levels: Goznor
Skills: Lightning Bolt, HP+10%
Characters: Mardek Innanu El-Enkidu
Items: YalortianAmulet (MARDEK), Potion (MARDEK)
Quests: Shaman's Brew, Slay the Mighty Dragon!
Soundtracks: Soundtrack (MARDEK)
Status Effects: Poison (MARDEK)
Disambiguations: Topaz, Topaz, Topaz, Topaz
Based on these (and possibly others), I started writing a new manual of style. It's very preliminary, but what do you think? We might want to make mockups for:

Replacements for pages in Category:Clarence's Big Chance Gameplay Elements
SMECOF2005X Stuff?
Our previous two threads got really long, and were hard to navigate. You had to scroll for weeks if you wanted to go to, say, the end of the thread. There's a simple solution, but I need your help. Please put this code at the start of each post:

==Post #n, written by user==

MediaWiki will add a table of contents to the top of my post, which people can use to jump around the thread.

I'd write more, but that would probably take me another month or three. Feel free to ask me any questions (obviously), because I probably left something out!
0 25
• 5/12/2014

Help Wanted: Partial Transparency

I'm trying to make a slow-cycling .gif of the Deliverance undefined item icon. However, there's a couple of frames with partial transparency, and being rather inept at image manipulation, I have no idea how to add it.
I have properly sized and cropped images of the frames in question. I'm looking for someone reasonably skilled with image editing who can extract them from the background so I can assemble the .gif.
0 2
• 4/18/2014

Beast Signer Alpha - Cheat Menu and "Useless" items

I don't know if you wikia people have this information already, but BS Alpha has a cheat menu, pretty much like Deliverance has. The command is Alt + C, and you can use the GetItem command to get all those "unobtainable" items on the game. I'm not sure about other commands, as I didn't bother looking through Deliverance's cheats and trying each one, but you can get even Energy Discs L4 this way.
I am not sure if beasts can be found with this cheat menu, and I think it's unlikely. However, given the amount of beasts that were coded, but cannot be acessed in the Alpha, there might be a command for that too (Although I'd say these beasts would be glitched without tomorrow).
Another important topic - was I the only one to really play the Alpha here? The wikia page states that items like the BronzeClaw, YewWand and the others are "unusable". That's because you don't equip it to your SIGNER. You equip them ON YOUR BEASTS.
In each beasts' menu, you can check their status, techniques used and learned, and a tab named "items". There you can equip stuff to add points. Each of these items work exactly as intended, but they can only be used by the beasts, silly fillies! Bet you all tried to attach them to the signers, myes?
I'm going to edit the Items section and add info about these items; I'm unsure about the Cheats, though, so you guys can decide if you'll put that in the Alpha main page or elsewhere.
And to close this message, Arkizard is OP.
That is all.
-NeroZero-BR (talk) 18:24, April 18, 2014 (UTC)
0 1